// -------------------------------------------------
// BlinKit - BlinKit Library
// -------------------------------------------------
//   File Name: ContextMenu.h
// Description: ContextMenu Class
//      Author: Ziming Li
//     Created: 2021-10-12
// -------------------------------------------------
// Copyright (C) 2021 MingYang Software Technology.
// -------------------------------------------------

/*
 * Copyright (C) 2006 Apple Computer, Inc.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef ContextMenu_h
#define ContextMenu_h

#include "platform/ContextMenuItem.h"
#include "platform/PlatformExport.h"
#include "wtf/Noncopyable.h"

namespace blink {

class PLATFORM_EXPORT ContextMenu {
    WTF_MAKE_NONCOPYABLE(ContextMenu);
public:
    ContextMenu() { }
    const ContextMenuItem* itemWithAction(unsigned) const;
    const std::vector<ContextMenuItem>& items() const { return m_items; }
    void appendItem(const ContextMenuItem& item) { m_items.emplace_back(item); }
    void removeLastItem() { m_items.pop_back(); }

private:
    std::vector<ContextMenuItem> m_items;
};

}

#endif // ContextMenu_h
